V1.41 - Created 6:31PM EST July 17, 2016
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-Clamp Man's clamp could hold onto you forever even after being destroyed (clamp disappears, but Mega Man stays still unable to move), this is now fixed.
-Clamp Man does not get stuck on right side of the room on the rare occasion.
-Giant Illusion Man has a more regular pattern.
-Wily Stronghold Stage 3: More Weapon Energy in Stage.  Segment after Mecha Dragon Alpha: replaced the first big bolt in the stage with a large weapon energy.  At checkpoint, 1 large weapon energy has been added.
-Frigid Man's Glacier platforms should not twitch (if comes up, do report it and how you were able to do it).

V1.40 - Created 12:14PM EST March 19, 2016
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-Made correction in Music and Composer listings in Credits.

V1.39 - Created 6:30PM EST September 19, 2015
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-Added rumble to coaster segments and final boss fight.

V1.38 - Created 6:24PM EST September 18, 2015
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-Native Gamepad functionality added for Gamepad and Xbox360 Controller.  See About page for more information on website.
-gamepad.ini added
Recent fixes to the following problems:
-Wily RUSH Machine could get stuck if orb hit him while Rush was raising into the machine. Fixed now.
-Could be damaged by Ballade Missile inside the machine (of forementioned boss).  Fixed as well.

V1.37 - Created 9:48PM EST July 17, 2015
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Recent fixes to the following problems:
-Jolt Man's level: In room before Giganoiser, it is possible to get stuck between green and blue blocks and never die.  Block arrangement has been modified. 

V1.36 - Created 4:52PM EST June 6, 2015
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Recent fixes to the following problems:
-Severe tearing occuring in Wily Stronghold 4 (especially in the Plant Man segment).  This has been at least partially resolved.

V1.35 - Created 11:59AM EST Jan. 24, 2015
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Recent fixes to the following problems:
-Custom Controls:  When you set Beat's control down would act as left.  This fix has been made in the custom controls area.  Note that this will not affect your custom controls if you already set them.  This was a minor error occuring in the options menu when it would assign custom controls.

V1.34 - Created 1:19PM EST Jan. 5, 2015
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Recent fixes to the following problems:
-In Wily Stronghold 2 (towards end of stage), spike death collision spots missing below spinning wheel platform after the water segment, and the pit with enemy (but before the timed-block room).

V1.33 - Created 1:14PM EST Jan. 3, 2015
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Recent fixes to the following problems:
-Wily Stronghold 4 boss could kill you with Burst Man's bubble at end of fight, yet being dead.  
-Tune Woman platform (after the spotlight on/off passage before pit) acted strange if jumped to top right of the screen.  Platform has been lowered.

V1.32 - Created 11:14PM EST Dec. 27, 2014
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Recent fixes to the following problems:
-Mega Man Killer weapons in Stronghold 2 would not appear (was a glitch caused by a fix in V1.24).  In addition, now the following change:  If you defeat a MMK, the MMK won't use that weapon against you.  Meaning the fight is tough if you don't beat MMKs during the progress of the game.
-Bass Sabre wasn't included in attacks of rides in Primal Man and Wily Stronghold 3 stages. This is now included :).

V1.31 - Created 9:56AM EST Dec. 24, 2014
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Recent fixes to the following problems:
-Missing death spike collision in one room of Jolt Man's level (first room of beep-blop blocks)

V1.30 - Created 7:38PM EST Dec. 22, 2014
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Recent fixes to the following problems:
-Missing solid blocks in room after Walrost in top left corner.
-Missing death pits in Wily 5, first pit area.
-Presses in Clamp Man's level could kill if jump under them.
-Presses could kill Mega Man in 2nd room with presses if Hammer Joe were to hit Mega Man (when damage would die on impact in room.)  New collision code implemented for presses, and Hammer Joe replaced in room.

V1.29 - Created 6:06PM EST Dec. 21, 2014
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Recent fixes to the following problems:
-Could slide back towards left side of room and get stuck between the two rooms on transition.  In addition, could open opportunities to cause fatal errors.

V1.28 - Created 11:21AM EST Dec. 21, 2014
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Recent fixes to the following problems:
-Some users obtaining errors from Tune Woman's surface drawing events.  Conditions placed to ensure it exists for drawing (some reported on their machines to get errors and would prevent from further play of Tune Woman's level).
-Could jump up and get stuck in ceiling in Illusion Man's level in the yoku block tower segment (at bottom room).

V1.27 - Created 1:05PM EST Dec. 20, 2014
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Recent fixes to the following problems:
-Due to feedback, lowered the hit boxes on final boss' shoulders.
-Beat stood still during final boss' first phase (now moves). 

V1.26 - Created 3:58PM EST Dec. 18, 2014
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Recent fixes to the following problems:
-Enker Lance in store could not be bought at 100 bolts, yet says it is (was 150 in my code (wasn't updated on my end, used to be 150)).

V1.25 - Created 12:23AM EST Dec. 18, 2014
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Recent fixes to the following problems:
-Could charge between Cipher Man's teleporters causing a loop on the sound.
-(As a consequence) Wily 4's teleporters had the same problem.

V1.24 - Created 5:58PM EST Dec. 17, 2014
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Recent fixes to the following problems:
-Tie breaking on Enker (additional checks were put in for Punk as well).
-Bass can sometimes not die (in Bass' level, lifebar disappears)

V1.23 - Created 4:06PM EST Dec. 17, 2014
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Recent fixes to the following problems (mentioned by Toni Kokko)
-Could charge on leaving levels (causing a loop of the charging noise).
-Frigid Man recoil could hit you upon death (this one was one I wanted to fix).

V1.22 - Created 12:30PM EST Dec. 17, 2014
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Recent fixes to the following problems (mentioned by Justin Stewart, latter one is an automatic fix)
-FPS would drop to 50 at times in Primal Man's level (now closer to 57 to 60FPS)
-FPS would drop to 54 at times in Wily Stronghold 3 (now clean 60FPS).

V1.21 - Created 11:33AM EST Dec. 17, 2014
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Recent fixes to the following problems (found by Toni Kokko)
-Minor spelling typo in get weapon and pause menu (BALLADE MISSLE, B.MISSLE).

V1.2 - Created 2:46AM EST Dec. 17, 2014
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Recent fixes to the following problems (found by Entity1037)
-Some solid blocks missing on left side of first-downward ladder in Scorch Man's level.

V1.1+ - Created 11:14PM EST Dec. 16, 2014
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Recent fixes to the following problems (found by LegHo):  
-Could get stuck in left wall near 1-up in Illusion Man's level
-Illusion Man could get stuck in right wall during battle after teleporting.

In addition:
-Illusion Metall removed at end of level.

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V1.0 - Released 6:00PM EST Dec. 16, 2014
